package com.mygdx.canyonbunny;

import com.badlogic.gdx.Game;
import com.mygdx.canyonbunny.screen.GameScreen;
import com.mygdx.canyonbunny.util.AssetLoader;

public class CanyonBunnyMain extends Game {

	@Override
	public void create() {
		AssetLoader.load();
		setScreen(new GameScreen());

	}

	public void dispose() {
		super.dispose();
	}

}
